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A plague of dark omens has the Mortal Realms in its grip. The hour of the damned is close. As the Time of Tribulations unfolds, the armies of the living find themselves united against a common foe - the slowly rising tide of undeath.

Chapter 1

Chapter1

Week 1

Chapter1

Week 2

Chapter 2

Chapter2

Week 3

Chapter2

Week 4

Chapter 3

Chapter3

Week 5

Chapter3

Week 6

CHAPTER ONE – CURSED OMENS

The lands are wracked with supernatural phenomena, affecting everyone from the lowliest beggars to the mightiest kings. But with this new era comes a new opportunity for conquest.
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Week 1: THE TIME OF TRIBULATIONS

FOLLOW THE FALLING STAR

The stars themselves are the key. You use powerful spells or shamanic rites to manipulate these celestial bodies to your will.

SEIZE THE OPPORTUNITY

Even an ill wind can fill your sails. Whilst hope is replaced with paranoia and superstition, you make the most of the growing madness.

DESTROY THE NAYSAYERS

How dare these stargazing fools spread dire rumours? You are not afraid of the darkness. Exile these bothersome prophets, or send their secrets to the grave.

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Week 2: Hidden secrets have been laid bare. How will you respond?

AVENGE YOURSELF

The abundance of uncovered truths allows you an unparalleled opportunity to settle grievances that have long gone unanswered. No perpetrator will escape your wrath.

DISPOSE OF THOSE WHO KNOW

Those who know your secrets must be destroyed, or your rule may be compromised beyond salvation. Send out your executioners, your assassins, your spellcrafters, and ensure that what belongs hidden remains so.

LEARN EVERY SECRET

There has never been a better time to learn the eldritch mysteries of the cosmos than right now - for though Lunaghast greedily devours much of the knowledge brought about by these omens, a great deal is left for the taking.

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CHAPTER TWO – ASH AND FLAME

The Realm of Fire is haunted by the Red Mist, a terrible curse that has come from the nightmares of seers and prophets into reality. Can the warrior hosts of that land survive long enough to find a cure?
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Week 3: THE RED MISTS RISE

STEER INTO THE STORM

This is no curse, it is a gift! You seek out the Red Mists and bathe in their seething majesty, growing stronger with every bloody lung-full.

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BURN THE DEAD

Destroy the source of the curse, and so destroy the curse itself. You harvest the fallen and set light to the carrion mountains that result.

RITUALISED REPRESSION

The wrath of the realm must be tamed. You practice potent rituals, consecrating the ground and sealing away the rage of Aqshy behind mystic barriers.

Week 4: Khul’s vast daemonic orb rains down blood. What do you do?

WORSHIP THAT WHICH IS RISEN

A new demigod glowers down upon Aqshy and rains fury from the skies. Better to win the favour of Korghos Khul and to fight beneath his banners, than to face annihilation from on high.

FLEE THE CRIMSON SHADOW

The Orb Infernia draws closer by the moment, and its shadow stretches long. You must gather all that is precious to you and flee before its wrath!

FIGHT FURY WITH FURY

Should the Red Mists be channeled through the ancient archeo-machinery known as the Infinity Gears upon the Firestorm Plateau, a weapon might be fashioned potent enough to bring down even the Orb Infernia.

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CHAPTER THREE – HOUR OF THE DAMNED

The mortal races have responded in force to the morbid darkness that threatens to consume them, and invaded Shyish, the Realm of Death. In the shadow of Nagash’s citadels, battle is joined – though time is running out…
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Week 5: THE BLACK VOID HUNGERS

EMBRACE THE DARKNESS

There can be no escape from the entropy and oblivion of Shyish. A mortal might fight it for a lifespan, but in the end, all will fall to its glacial curse. Unless, of course, the way to escape it is to find the time that it has stolen, and claim it for yourself...

REDOUBLE YOUR EFFORTS

Time is literally running out! You see the Black Void as synonymous with the rising tide of death – perhaps, by sacking Nagashizzar, you can bring this curse to a swift end.

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SHORE UP AND RECRUIT

Even the Supreme Necromancer would not let time itself be devoured. You intend to bolster your forces and ride out the storm – and ultimately let this occult danger slide into distant memory.

Week 6: You are trapped in Shyish! How will you escape Nagash’s clutches?

RESCUE YOUR PEOPLE

There is no way you can let a swathe of your armies languish in Nagash’s prison for eternity. You plunge onward, hoping to free them and renew your assault.

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LURE IN YOUR ENEMIES

You may have lost a portion of your forces – but by leading your rivals into the same trap, you can ensure they fare even worse.

STRIKE A DEAL

You can see only one way to profit from this disaster – approach one of Nagash’s generals, and parley your way to the winning side.